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Magic trick
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Magic trick

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This free resource focuses on the making of a magic trick which makes a pack of cards disappear, using complex graphics products made from nets. Magic tricks use design and mathematics to make them work effectively and this trick uses boxes that must fit together snugly to deceive the audience. A free activity sheet and handout is available to download below. And please do share your classroom learning highlights with us @IETeducation
Make a woven bag
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Make a woven bag

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Use recycled materials to produce a basket/bag that can be used to store small items or presents for Christmas. In this fun activity for Key Stage 2, students will develop their knowledge and understanding of the weaving process and how it can be applied to make products. This is a challenging exercise that requires dexterity. This activity could be used as a main lesson activity to teach about the skills and techniques associated with making textile products using weaving. It could also be used as part of a wider scheme of learning focusing on environmental issues within design and technology. This is one of a series of free STEM resources designed to allow learners to use the theme of the festive season to develop their knowledge and skills in Design and Technology, and Engineering. Recycling helps to reduce the number of new materials we need to make products. Your challenge is to use recycled paper to make a great-looking and strong woven storage basket for Christmas. Download our free activity sheet for a step-by-step guide on how to make your own woven bag! Tools/resources required Recycled paper Scissors PVA glue Skewer or dowel Empty card box The engineering context Engineers must understand the environmental impact of the designs they produce and how their carbon footprint can be reduced, for example, by using recycled or reused materials more. Structural engineers must understand how to utilise weaker materials to create more robust structures, such as using rope to make bridges. Weaving is an essential skill for textile designers and engineers. Suggested learning outcomes By the end of this activity, students will be able to apply the process of weaving to create a basket, understand how strong structures can be created from weaker materials, and understand the benefits of using recycled materials to make products. Download the Make a woven bag activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please share your classroom learning highlights with us @IETeducation.
Animal graphics project
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Animal graphics project

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Learn about simple mechanisms and make an animal that moves in this fun and creative activity for kids! Students will use templates to help them cut out the parts for a DIY cardboard animal, and they will make the parts of a simple mechanism using cams and linkages, which will be attached to a round shaft made from a skewer; This will allow the legs of the animal to move up and down slowly. This activity could be used as a main lesson activity to teach learners about simple mechanisms and how the direction of motion can change from rotary to reciprocating. This is one of a series of free STEM resources designed to support the delivery of key topics within science and design and technology, which could be carried out individually or in pairs. The teacher presentation could be left on the whiteboard as a supporting guide as they do this. Learners may need assistance cutting the cardboard to ensure the cuts are accurate. As an optional extension activity, learners could add their own designs to their animal’s body and legs. Keeping the white paper template stuck to the legs allows them to be decorated as desired. Tools/resources required Card tubes Wooden skewers Glue sticks/ glue sticky tack Cardboard Brass split pin fasteners The engineering context Mechanisms are used in almost every moving product, ranging from trains and cars to washing machines and door handles that must be pushed down to open, see-saws and scissors. They either transmit motion or change it in some way, increasing or decreasing its strength, quality, or type. Suggested learning outcomes By the end of this activity, students will be able to understand that a linkage and cam can create movement, they will be able to make an amazing animal from graphics materials, and they will be able to use cams and linkage to make the legs move on the amazing animal. Download the Animal graphics project activity sheet for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Sustainable lighting design
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Sustainable lighting design

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Design and make a sustainably powered light This fun engineering project for KS3 will allow students to embrace sustainable engineering as they learn to combine scientific principles with artistic flair to craft their unique and planet-friendly light. This activity could be used as a main lesson to teach about the benefits of using renewable energy and how it can help solve social problems. It could also be used as part of a wider scheme of learning focussing on sustainability and the 6Rs (rethink, refuse, reduce, reuse, recycle, repair). Approximately 1 billion people worldwide, or 15% of the total population, have no access to mains electricity. How could a lamp be powered for children living in these conditions to enable them to read and study at night? What you will need Hi-bright light emitting diodes (LEDs). Block connectors with two pin connections at either end, or solder and soldering equipment. Insulation tape. Red and black wires or crocodile clips. A low power DC generator/motor (a motor working in reverse acts as a generator). Pre-made or purchased turbine blades to attach to the generator. The engineering context Engineers bear a social and ethical obligation to consider the environmental impact when addressing design challenges. Understanding how to generate greener energy is imperative for aspiring electrical or electronic engineers, given that the renewable energy sector is one of the rapidly expanding industries in the field of engineering. Suggested learning outcomes By the end of this activity, students will be able to understand what is meant by, and the need for, renewable energy. They will be able to design and make a sustainably powered light, and they will understand how wind turbines work. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable so that you can tailor them to your students and your schools’ needs. The activity sheet includes teacher notes, guidance, helpful web links, and links (where appropriate) to the national curriculum in the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Graphic project to create Christmas gift tokens
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Graphic project to create Christmas gift tokens

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A design project to use creativity in gift making vouchers for family and friends In this activity, learners will make a book of Christmas gift tokens, add some Christmas promises, and then give it to someone as a Christmas gift. This is one of a series of free STEM resources designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Mathematics, Design and Technology and Engineering. This activity could be used as a main lesson activity to teach how to make useable objects from printed graphic designs. It could also be used as part of a wider scheme of learning focusing on graphics skills, techniques and processes. Follow our step-by-step guide to create your very own Christmas gift tokens: Step 1 – Using the Christmas gift token worksheet, print off the front cover and as many gift tokens as required. Step 2 – Safely cut out the front cover and as many gift tokens as needed. Staple the front cover and gift tokens together to make a book. Step 3 – Add your promises. You can come up with these yourself or use the list in the activity sheet. Step 4 – Give your Christmas gift tokens to someone on Christmas day! Download our free activity sheet for teachers’ notes and fun extension activities! The engineering context Cheques are used as a payment method in numerous engineering scenarios, such as paying for the installation of a new alarm system or payment for the materials needed to build a bridge. Graphic design is key to new product creation and solving global issues. Suggested learning outcomes By the end of this activity, students will know the purpose of and main elements that make up a gift token, and they will be able to make a book of Christmas gift tokens and add promises to it. Download the Christmas gift tokens activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your gift token photos with us @IETeducation! #SantaLovesSTEM.
Christmas emoji
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Christmas emoji

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Design an emoji that reflects the festive season in this fun graphics activity In this fun and creative activity, learners will use the theme of the festive season to design an emoji. They will think about what the festive season means to them and list their favourite things about this time of year. They will then use this list to sketch initial ideas for their own emoji before producing a final design that could be used on a phone or computer. This is one of a series of free STEM resources designed to allow learners to use the theme of the Christmas period to develop their knowledge and skills in Design and Technology, and Engineering. This activity could be used as a main lesson activity to teach about sketching skills, following a brief and the use of modern communications technologies. It could also be used as part of a wider scheme of learning focusing on the design process or as a one-off transition activity. Resources required A round coin (e.g. two pence or ten pence) A4 or A3 paper Graph paper (or sheet from the resource) Pencils, coloured pencils, paints and/or felt tip pens A fine-liner pen for detailing on sketches A pair of compasses or round object to draw large circles (e.g. a drinking cup or mug) The engineering context The development of ideas is fundamental to the work of the engineer working to solve a problem. To be able to work to a brief is the start of all engineering problem-solving activities. Suggested learning outcomes By the end of this activity, students will know the purpose of emojis, they will be able to understand how to design an emoji using a given theme, and they will be able to sketch with confidence! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved U.K. nations; England, Northern Ireland, Scotland and Wales. Oh ho ho, and please do share your emojis with us @IETeducation! #SantaLovesSTEM.
Make a shadow puppet for Halloween
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Make a shadow puppet for Halloween

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Learn how to make a shadow puppet for Halloween using card, craft sticks and sticky tape This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology and science. This could be used as a one-off activity in D&T or science and is designed to be carried out individually. The ‘character’ for the puppet made by each learner could be based on personal preference or could be linked to learning in literacy – for example, a character from ‘Wind in the Willows’ if that book is being studied. If linked in this way, the activity could be carried out in small teams, with each team member making a different character from the story. Additional time could be allowed to research the character for the puppet. The shape of the puppet could be taken from the associated handout, from outlines of images found on the internet, or drawn by hand by the learners. This is an engaging and practical exercise for KS2 that will develop students’ science knowledge and encourage their creativity. How long will this activity take? This activity will take approximately 20-40 minutes to complete. It should be noted that there are options presented in the activity sheet which could extend the time needed to carry out this activity. Tools/resources required Card (photocopies of handouts, if used) Masking tape Craft sticks Tracing paper (for screen) Large boxes (for extension activity) Scissors Torches The engineering context Engineers need to understand how light behaves when designing products for many practical applications. For example, when designing buildings, they may consider the provision of windows and artificial lighting; and when designing cars, they may consider the power and position of both internal and external lights and the placement of mirrors. Suggested learning outcomes By the end of this activity students will know that blocking the path of light causes a shadow and to be able to use scissors to make a graphic product. This resource focuses on making shadow puppets and developing supporting knowledge about the relationship between light and shadow. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a jetpack
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Design a jetpack

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Consider how a jetpack works and sketch an idea for a wearable jetpack In this activity learners will make use of the theme of football on the moon to design a jetpack that can be worn by either the players or referee during a moon football game. They will look at jetpack design and the different parts of a jetpack. They will then sketch an idea for a wearable jetpack for use during the game. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on learners looking at jetpack aviation to design a jetpack that the players or referee can use during a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before introducing and explaining how a jetpack works. Learners will then have time to go through the design brief and sketch their design ideas before reporting back to the class in an informal style or as part of a formal presentation. This activity can be simplified (particularly for less able students) by providing sentence starters for annotations/labelling of sketches and/or providing templates for learners to draw around, such as images of the referee and players. As an extension learners can make a life size model of the jetpack or design a spacesuit to be work by the players and/or referee. This activity is designed to take between 50-80 minutes. The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to design a wearable jetpack for a game of football on the Moon; know the different parts of a jetpack; and understand how jetpacks function and the technology needed to make them work. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Build a communication system for the moon
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Build a communication system for the moon

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Learn about how electronic intercom circuits can help players communicate In this activity students will gain an understanding of how soundwaves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits this activity focusses on how football players on the Moon could communicate to each other using electronics. Students then apply their skill to build an intercom circuit. This resource uses the theme of football on the Moon to allow learners to develop their knowledge and skills in design & technology, mathematics and science. In this activity learners will use the theme of football on the Moon to learn about how electronic intercom circuits can help players communicate. The teacher will introduce the activity and explain how sound waves allow us to hear. The teacher will then discuss the problems communicating on the Moon and explain why an electronic circuit is necessary. Learners will then have the opportunity to manufacture and test their own intercom. This activity can be simplified (particularly for less able students) by placing components onto the PCB/stripboard prior to soldering and/or using helping hands to hold PCB/stripboard in place. As an extension learners can research what methods could be used to make the intercom wireless. This activity is designed to take between 40-60 minutes. Tools/resources required Paper cups and string Sharp pencils and sticky tack Electronic components (see PPt list on slide 7) Soldering irons and stands Helping hands Wire strippers and cutters Lead free solder PCB making kit Tracing paper to print PCB mask Stripboard (see PPt slides 16-18) Stripboard track cutters The engineering context Engineers create and develop communication systems for numerous activities that take place in very different environments. For example, deep sea divers need to communicate underwater and armed forces have to communicate in all weather conditions. Suggested learning outcomes By the end of this free resource students will be able to understand how hearing works translating sound waves; understand how sound waves can travel through string by vibration and wire by electrical signal; and be able to build an intercom circuit. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a football pitch
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Design a football pitch

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Designing a football arena for the moon In this activity learners will make use of the theme of football on the moon to design a future football stadium for playing the game on the moon. They will think about the main design considerations and requirements for the stadium. They will then learn how to draw a football pitch step by step and produce annotated sketches of their idea. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology, Graphic Design and Engineering. This resource focusses on learners designing a stadium for playing football on the moon. The teacher will introduce the theme of playing football on the moon, before introducing and discussing the design brief with learners. Learners will then have time to research and design their stadia for playing football on the moon. This activity can be simplified (particularly for less able students) by providing partially completed arena designs for weaker learners to add to and improve and/or providing card or paper cut outs of different arena elements that they could assemble to produce a finished design. As an extension learners can introduce vector illustration to their design or make a card scale model of the stadium and/or design a stadium for playing other sports on the moon, such as athletics, rugby, cricket or netball. How would the requirements of these differ from football? This activity is designed to take between 50-70 minutes. Tools/resources required Pens or pencils Coloured pencils Rulers Paper Computer and internet for research The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit, how will we develop the facilities to live happy, healthy and fulfilling lives? Suggested learning outcomes By the end of this free resource students will be able to understand the main considerations when designing sports stadia; design a stadium for playing football on the moon; and present design ideas as annotated sketches. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a football robot referee
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Design a football robot referee

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Designing a robot that can perform the duties of an assistant referee during a football game In this activity learners will make use of the theme of football on the moon to design a robot that can perform the duties of an assistant referee during a game in the ‘Lunar League’. They will consider the challenges associated with playing football on the moon and the duties of an assistant referee. They will then produce a labelled sketch of their idea to meet a set of design criteria. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing a robot to act as an assistant referee during a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the task to learners and introducing the design brief. Learners will then have time to sketch their design ideas and report back to the class on their successes and failures and what they would do differently if they were to repeat the task. As an extension learners can design a logo for the Lunar League that could be shown on the side of the robot assistant referee; produce a model and prototype of the design idea, using electronics to make it functional; and/or design a robot referee for the games of football to be played on the moon. This activity is designed to take between 50-80 minutes. The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes the use of sustainable energy sources to power products. Suggested learning outcomes By the end of this free resource students will be able to understand the challenges associated with playing football on the moon; understand the roles and responsibilities of an assistant referee in a game of football; and be able to design a robot that can perform the duties of an assistant referee for a game of football on the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design an astronauts menu
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Design an astronauts menu

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Selecting and comparing foods for a spaceflight to the moon In this activity learners will make use of the theme of travelling to the moon to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then decide what food astronauts eat in space and create a menu that includes breakfast, lunch and dinner for space travellers, and considering ready to eat food packages… And don’t forget the salt and pepper! The teacher will introduce the activity and the theme of lunar travel and exploration and finding out about food in space, before playing a video for students to watch. Teachers will then introduce the design brief and set students the task of designing an astronauts’ menu. This activity can be simplified (particularly for less able students) by providing partially completed menu ideas to guide learners; providing premeasured ingredients to reduce the chance of errors when designing the menu; and/or providing foods that are suitable rather than asking learners to bring examples in from home. As an extension students could design packaging for each of the food items in their menu and/or discuss ways of storing the packaged food on a spacecraft, so it is kept safe on the way to the moon. This activity is designed to take between 55-80 minutes. Tools/resources required Pens and pencils Zipper seal bags of all sizes Aluminium foil Plastic wrap Recyclable storage containers Plastic shopping bags Masking tape Markers Portion sizes of food for tasting The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we eat and prepare food, how will we develop the facilities to live happy, healthy and fulfilling lives? Suggested learning outcomes By the end of this free resource students will be able to understand the main considerations when designing a menu for astronauts; know the types of food that are suitable for space travel and be able to test and develop ideas for a menu for astronauts going to the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a terrarium to grow grass on the moon
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Make a terrarium to grow grass on the moon

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Grow grass in a terrarium to use on a football pitch on the Moon In this activity learners will make use of the theme of football on the moon to make an experiment of terrarium, so that grass can be grown for a lunar football game. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on making a closed terrarium with glass jars to show how grass could be grown on the moon, therefore overcoming some of the external temperature issues of growing grass in this environment. The teacher will introduce the activity and the theme of travelling to the moon, before discussing the challenge with learners. Teachers can carry out demonstrations at stages throughout the lesson to show what is required and check that all learners understand and carry actions out in the correct order. This activity can be simplified (particularly for less able students) by providing pre-measured amounts of materials and marked jars for learners to fill to. As an extension students can discuss and experiment with the effects of rotating the jars. What would happen if this didn’t take place? Students could also have a go at identifying other plants that could be grown in the terrarium for use on the moon e.g. food plants. This activity is designed to take between 35-65 minutes plus growing time and of course, caring for your terrarium. Tools/resources required Clean jam jar and lid Activated charcoal Stones Soil Grass seed The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? How will we grow plants, grass and food? Suggested learning outcomes By the end of this free resource students will be able to understand the concept of living organisms surviving on the Moon; set up an experiment to grow grass in a terrarium and be able to evaluate the findings of the experiment. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Create a foldable football goal
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Create a foldable football goal

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Designing and making a foldable goal that could be transported to and used in Lunar football matches In this activity learners will make use of the theme of football on the moon to design and make a model of a foldable goal for use in a Lunar league football game. They will consider the issues with playing football on the moon and transporting equipment to it. They will then design and make a model of a goal that could be folded into a tube for transport, then opened up and used. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on learners designing and making a model of a foldable goal that could be transported to, and then used for a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the design brief and task ahead to design, make and test a model goal. This activity can be simplified (particularly for less able students) by providing templates for the shape of the goals and/or pre-cutting the straws and string into required sizes. As an extension students could organise a Lunar Football League with other groups in the school; design and make a model of a space rocket to get your goals to the moon and/or design foldable equipment for other sports, such as Rugby goals or a cricket sightscreen. This activity is designed to take between 60-100 minutes. Tools/resources required Paper straws Scissors String (or wool) Ruler Pencils A bamboo skewer or similar thin rod Sticky tape A cardboard tube (E.g. the inside of a cling-film/tin foil roll) A small ball, such as a table tennis ball The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; design and make a model of a foldable goal; and understand the function of different shapes of structure. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Explore electrical resistance
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Explore electrical resistance

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Testing the electrical resistivity of different materials In this activity learners will make use of the theme of electrical resistance to experiment with an electronic circuit. They will learn how to use an electronic multimeter and will then apply their skills to test the electrical resistivity of various materials. This activity could be used as a main lesson activity to teach about resistors and their use. It could also be used as part of a wider scheme of learning focussing on the selection of materials for different applications. This is one of a series of resources developed in association with the National Grid ESO, to allow learners to use the theme of electronics to develop their knowledge and skills in Design & Technology and Science. This resource focusses on practical experiments investigating the resistance of different materials. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day. The teacher will explain what is meant by resistance and then explain the task to the learners through a series of practical hands-on activities. At the end of the session the teacher will get the learners back together to discuss their findings. This activity can be simplified (particularly for less able students) by setting up the multimeter in advance to the correct range before handing to learners. This activity is designed to take between 45-70 minutes. Tools/resources required Multimeters (digital or analogue) Assorted resistors, including 33kΩ Breadboards Crocodile clips Pencils and paper Glass of water Table salt Selection of materials (for the extension activity) The engineering context Many components, such as integrated circuits, can be damaged by high current. An understanding of resistance allows electrical engineers to select resistors to protect these components, ensuring the effective and continued operation of the electronic devices. Suggested learning outcomes By the end of this free resource students will be able to choose materials based on their resistivity; understand the basics of resistance; and be able to use electronic devices to measure resistance. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a robot to draw lines on a pitch
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Design a robot to draw lines on a pitch

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Sketching an idea and writing a microcontroller program for the line painting robot to follow This resource focusses on robotics engineering where learners design and write a program for a robot that could mark out the pitch lines for a game of football on the moon’s surface. They will produce a labelled sketch of their idea and write a microcontroller program for the electronic aspects of the robot. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Design & Technology and Engineering. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before explaining the robot design worksheet and task ahead to design and assemble their robot and then program it to complete the task assigned. This activity is designed to take between 90-140 minutes. Tools/resources required Pens, pencils and coloured pencils Crumble controller board and USB download cable Three red crocodile clips and three black crocodile clips Three AA batteries and battery pack Two Crumble motors Crumble software and computer hardware for programming The engineering context Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems. Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to understand the challenges of living and playing football on the moon; be able to produce a labelled sketch of a design for a moon based pitch marker robot and be able to write a program for the electronics of the orbit, so it can mark out the pitch. All activity sheets and supporting resources to design a robot are free online to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a flood barrier system
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Make a flood barrier system

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Design and make a circuit to detect an overflow from a river and raise a temporary barrier using Crumble This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing and making a programmable electronic system to control a flood barrier. This activity can be simplified (particularly for less able students) by providing a partially completed template for producing the systems block diagram; pre-download the example program onto the Crumble microcontroller boards; and/or provide a diagram to aid with system assembly. As an extension students could design a mechanical system to convert the rotary motion from the motor to the movement of a barrier; update the program to take account of this mechanical movement (e.g. the time needed to move the barrier); and/or add light or sound outputs to the system to warn people when the barrier is moving. This activity is designed to take between 70-110 minutes. Tools/resources required Crumble controller board and USB download cable Three red crocodile clips and three black crocodile clips Three AA batteries and battery pack Crumble motor Bowl of water for testing To make a moisture sensor: Copper tape Card Sticky tape Scissors The engineering context The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, designing and making control systems that help the waterways to work more effectively. Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems. Suggested learning outcomes By the end of this free resource students will be able to design and make an electronic control system for a flood barrier; understand how block diagrams are used to represent systems; and be able to use programmable components to solve a real engineering problem. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Calculate energy use at home
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Calculate energy use at home

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Calculating the energy used by different electrical appliances and devices within the home In this activity learners will calculate the energy usage of different electrical appliances. They will first calculate the power consumption using P = I V, then use the results of these calculations to work out how much energy each uses in kilowatt hours (kWh). This activity could be used as a main lesson activity to teach about electrical power and energy, and how each are calculated. It could also be used as part of a wider scheme of learning focussing on electricity and the National Grid or as an exercise to use mathematical skills in a practical context. This is one of a series of resources developed in association with the National Grid ESO, to allow learners to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on calculating the energy usage of different appliances and considering how this could be reduced. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day. This activity is designed to take between 40-70 minutes. Tools/resources required Writing implements (pens or pencils) Calculators The engineering context Engineers have a moral and ethical responsibility to ensure that their work is sustainable and that they do not negatively impact the environment. This includes reducing energy consumption wherever possible. As such, it is important that all engineers understand how products and systems are powered and how much energy they use. Power engineering is a very important field which focusses on how energy is generated, transmitted and used by homes and businesses. There are lots of well-paid and rewarding careers available in this area. Suggested learning outcomes By the end of this free resource students will be able to calculate the power consumption of different appliances using P = I V; calculate the energy consumption of different appliances; and be able to show calculated data as part of a table. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design a Royal carriage
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Design a Royal carriage

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Designing a new Royal carriage that is electrically powered Royal carriages have long been a part of history and tradition in the United Kingdom. Famous for the horses that draw them as well as their luxury velvet interiors and the fairytale that surrounds them. The carriages must be comfortable for travel as well as regal. They must accommodate the needs of the Royal family to be used for formal events as well as wedding transport. King Charles III is known for his commitment to environmental issues and passion for a greener world so could the new carriage be electrically powered? This is one of a series of resources that are designed to allow learners to use the theme of King Charles III’s coronation to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing an electrically powered Royal carriage for the event. The teacher will first introduce the design brief and explain that the carriage must be electrically powered, show the King’s Cypher, reflect the history and traditions of the Royal family, include features to aid comfort and make use of modern, lightweight materials. Learners will then take time to design their carriage and (if possible) teachers can show how an electric motor can be powered using batteries and then charged using a solar panel. Use the handout for learners to sketch their ideas for the new Royal carriage making sure to annotate their design to show how it meets the design criteria. As an extension students could design a mechanical system to covert the rotary motion from the motor to the movement of the carriage and/or produce a functional scale model of their proposed design and test how well it works. Tools/resources required Pens, pencils and coloured pencils A4 or A3 paper 3 V motors Rechargeable AA batteries AA battery packs Red and black wires/crocodile clips AA solar battery charger The engineering context Engineers have a moral and ethical responsibility to ensure that their designs are sustainable and do not negatively impact on the environment. This includes using renewable energy wherever possible to power systems and devices. Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit assembly, including following wiring diagrams. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please share your classroom learning highlights with us @IETeducation.
National Grid jigsaw
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National Grid jigsaw

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Make a jigsaw that shows the main elements in power generation and transmission In this activity learners will make use of the theme of the National Grid to complete a labelled jigsaw of the main parts of the electricity distribution network. They will assemble the different pieces into an image of the National Grid network and use labelled cards to identify each part. This is one of a set of resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology, Science, and Engineering. This resource, developed with the support of National Grid ESO, focusses on learners developing knowledge of the different parts of the National Grid by completing a jigsaw of it. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day. The teacher will explain the purpose of the National Grid and how it works before setting the students with the task of completing the jigsaw and then reviewing responses and discussing outcomes on completion of the work. This activity can be simplified (particularly for less able students) by using the jigsaw template with the labels already added. As an extension students could try using the internet to identify the different methods used to generate electricity, and then discussing what the advantages and disadvantages are of each method. Students could also investigate what a transformer is used for and find out why it is needed. This activity is designed to take between 25-40 minutes. Tools/resources required Card for the jigsaw image and labels Laminating facilities (if the jigsaws are to be re-used with different classes) The engineering context It is important that all engineers understand how products and systems are powered. This includes how electricity is generated, transmitted and made available for us to use in our homes and businesses. Power engineering is a very important field which focusses on how energy is generated and transmitted. There are lots of well-paid and rewarding careers available in this area. Suggested learning outcomes By the end of this free resource students will be able to assemble a jigsaw of the National Grid and be able to identify each of the main parts. Students should also be able to describe the purpose of each stage of the National Grid network. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.